home *** CD-ROM | disk | FTP | other *** search
- --on exitFrame
- -- global glist, gInterFrame, gSndloopCH, gTimer
- --
- -- put the castnum of sprite (1) into backcast
- -- put the castnum of sprite (5) into sprite5c
- -- put the castnum of sprite (6) into sprite6c
- -- put the castnum of sprite (7) into sprite7c
- --
- -- put [backcast,sprite5c,sprite6c,sprite7c] into glist
- --
- -- -- glist is as follows [1,2,3,4]
- -- -- 1 : background cast number
- -- -- 2 : sprite 5 start cast number
- -- -- 3 : sprite 6 start cast number
- -- -- 4 : sprite 7 start cast number
- --
- -- put the frame into gInterFrame
- --
- -- clearSprites
- --
- -- if not soundBusy(3) then
- -- puppetSound 3,"Loop.aif"
- -- updateStage
- -- end if
- --
- -- put the ticks into gTimer
- --
- --end